Three.js simple rotating cube tutorial
by navinleon
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.js"></script>
CSS
body { margin: 0; }
canvas { width: 100%; height: 100% }
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement );
//var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var geometry=new THREE.SphereGeometry(0.4, 100, 100);
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
/*var spotLight = new THREE.SpotLight( 0xffffff );
spotLight.position.set( 100, 1000, 100 );
spotLight.castShadow = true;
spotLight.shadowMapWidth = 1024;
spotLight.shadowMapHeight = 1024;
spotLight.shadowCameraNear = 500;
spotLight.shadowCameraFar = 4000;
spotLight.shadowCameraFov = 30;
scene.add( spotLight );*/
scene.add( cube );
camera.position.z = 5;
function render() {
requestAnimationFrame( render );
cube.rotation.x += 0.05;
cube.rotation.y += 0.05;
renderer.render( scene, camera );
}
render();