three.js ~ example ~ Mr.doob

2012-01-05 ~

by navinleon

JavaScript

var camera, scene, renderer, geometry, material, mesh;
var clock = new THREE.Clock;

init();
animate();

function init() {

    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 500;
    scene.add(camera);

    geometry = new THREE.SphereGeometry(200, 32, 32);
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh(geometry, material);
    scene.add(mesh);

    renderer = new THREE.CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    document.body.appendChild(renderer.domElement);

}

function animate() {

    requestAnimationFrame(animate);
    render();

}

function render() {
    //mesh.rotation.x += 0.01;
    //mesh.rotation.y += 0.02;
    
    var t = clock.getElapsedTime();
    
    if (t >= 3.0)
    {
        clock = new THREE.Clock;
        mesh.scale.set(1,1,1);
    }
    else
    {
        mesh.scale.x = 1-(t/3.0);
    	mesh.scale.y = 1-(t/3.0);
		mesh.scale.z = 1-(t/3.0);   
    }

    renderer.render(scene, camera);

}