three.js ~ example ~ Mr.doob
2012-01-05 ~
by navinleon
JavaScript
var camera, scene, renderer, geometry, material, mesh;
var clock = new THREE.Clock;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.SphereGeometry(200, 32, 32);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
//mesh.rotation.x += 0.01;
//mesh.rotation.y += 0.02;
var t = clock.getElapsedTime();
if (t >= 3.0)
{
clock = new THREE.Clock;
mesh.scale.set(1,1,1);
}
else
{
mesh.scale.x = 1-(t/3.0);
mesh.scale.y = 1-(t/3.0);
mesh.scale.z = 1-(t/3.0);
}
renderer.render(scene, camera);
}