JSFiddle - React, Tailwind, and code Playground
by navinleon
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="//threejsfundamentals.org/threejs/resources/threejs/r119/examples/jsm/utils/BufferGeometryUtils.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 4;
scene = new THREE.Scene();
var boxGeometry = new THREE.BoxBufferGeometry();
boxGeometry = boxGeometry.toNonIndexed(); // ensure non-indexed geometry for merging
boxGeometry.translate( - 2, 0, 0 );
var triangleGeometry = generateTriangleGeometry();
triangleGeometry.translate( 2, 0, 0 );
var geometry = THREE.BufferGeometryUtils.mergeBufferGeometries( [ boxGeometry, triangleGeometry ] );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function generateTriangleGeometry() {
var geometry = new THREE.BufferGeometry();
var vertices = [];
vertices.push( - 1, - 1, 0 );
vertices.push( 1, - 1, 0 );
vertices.push( 1, 1, 0 );
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
geometry.computeVertexNormals();
return geometry;
}