JSFiddle - React, Tailwind, and code Playground

by navinleon

CSS

body {
	  margin: 0;
}
canvas {
	display: block;
}

JavaScript

import * as THREE from "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js";
import { OrbitControls } from "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js";
import { DragControls } from "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/DragControls.js";

var camera, scene, renderer;

var objects = [];

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
    var material = new THREE.MeshNormalMaterial();

    var mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
		objects.push( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		const orbitControls = new OrbitControls( camera, renderer.domElement );
		
		const dragControls = new DragControls( objects, camera, renderer.domElement );
		dragControls.addEventListener( 'dragstart', function () { orbitControls.enabled = false; } );
		dragControls.addEventListener( 'dragend', function () { orbitControls.enabled = true; } );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}