JSFiddle - React, Tailwind, and code Playground
by navinleon
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
import * as THREE from "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js";
import { OrbitControls } from "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js";
import { DragControls } from "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/DragControls.js";
var camera, scene, renderer;
var objects = [];
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
objects.push( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const orbitControls = new OrbitControls( camera, renderer.domElement );
const dragControls = new DragControls( objects, camera, renderer.domElement );
dragControls.addEventListener( 'dragstart', function () { orbitControls.enabled = false; } );
dragControls.addEventListener( 'dragend', function () { orbitControls.enabled = true; } );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}