JSFiddle - React, Tailwind, and code Playground
by navinleon
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 3;
scene = new THREE.Scene();
var geometry = new THREE.BufferGeometry();
var vertices = [];
var colors = [];
vertices.push( 0, 0, 0 );
vertices.push( 1, 1, 1 );
vertices.push( 1, 0, 0 );
vertices.push( 1, 1, 0 );
vertices.push( 1, 1, 0 );
vertices.push( 0, 1, 0 );
console.log('vertices',vertices)
colors.push( 1, 0, 0 );
colors.push( 1, 0, 0 );
colors.push( 0, 1, 0 );
colors.push( 0, 1, 0 );
colors.push( 0, 0, 1 );
colors.push( 0, 0, 1 );
console.log('colors',colors)
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
var material = new THREE.LineBasicMaterial( { vertexColors: true } );
var lines = new THREE.LineSegments( geometry, material );
scene.add( lines );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}