JSFiddle - React, Tailwind, and code Playground
by Artem
HTML
<canvas></canvas>
<script>
var cx = document.querySelector("canvas").getContext("2d");
var img = document.createElement("img");
img.src = "http://eloquentjavascript.net/img/player.png";
var spriteW = 24, spriteH = 30;
img.addEventListener("load", function() {
var cycle = 0;
setInterval(function() {
cx.clearRect(0, 0, spriteW, spriteH);
cx.drawImage(img,
// source rectangle
cycle * spriteW, 0, spriteW, spriteH,
// destination rectangle
0, 0, spriteW, spriteH);
cycle = (cycle + 1) % 8;
}, 120);
});
</script>