canvas addHitRegion
by Artem
HTML
<!-- Learn about this code on MDN: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/addHitRegion -->
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:250px">
ctx.beginPath();
ctx.arc(100, 100, 75, 0, 2 * Math.PI, false);
ctx.lineWidth = 5;
ctx.stroke();
// eyes
ctx.beginPath();
ctx.arc(70, 80, 10, 0, 2 * Math.PI, false);
ctx.arc(130, 80, 10, 0, 2 * Math.PI, false);
ctx.fill();
ctx.addHitRegion({id: "eyes"});
// mouth
ctx.beginPath();
ctx.arc(100, 110, 50, 0, Math.PI, false);
ctx.addHitRegion({id: "mouth"});
ctx.stroke();</textarea>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
});
canvas.addEventListener("mousemove", function(event){
console.log(event.region);
if(event.region) {
alert(`ouch, my ${event.region} :(`);
}
});
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);