Add a customizable sky layer that simulates the natural scattering of light in the atmosphere.
See the example: https://docs.mapbox.com//mapbox-gl-js/example/atmospheric-sky/
mapboxgl.accessToken = 'pk.eyJ1IjoibmFnaXgiLCJhIjoiY2treGZoNzY5MHE1OTJ4bzQ5NmYyY2twNiJ9.ZX7a6VWavDoOMbDoRR7IOg';
var map = new mapboxgl.Map({
container: 'map',
zoom: 18,
center: [127.60597, 35.67283],
pitch: 30,
style: 'mapbox://styles/mapbox/streets-v11'
});
// parameters to ensure the model is georeferenced correctly on the map
var modelOrigin = [127.60597, 35.67283];
var modelAltitude = 0;
var modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(
modelOrigin,
modelAltitude
);
// transformation parameters to position, rotate and scale the 3D model onto the map
var modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
};
var THREE = window.THREE;
// configuration of the custom layer for a 3D model per the CustomLayerInterface
var customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd: function(map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
var cube = new THREE.Mesh(
new THREE.CubeGeometry( 20, 20, 20 ),
new THREE.MeshNormalMaterial()
);
this.scene.add(cube)
this.map = map;
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true
});
this.renderer.autoClear = false;
},
render: function(gl, matrix) {
var m = new THREE.Matrix4().fromArray(matrix);
var l = new THREE.Matrix4()
.makeTranslation(
modelTransform.translateX,
modelTransform.translateY,
modelTransform.translateZ
)
.scale(
new THREE.Vector3(
modelTransform.scale,
...
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