STACKOVERFLOW VERSION | WORKING
by Nick Hulea
HTML
<script src="http://hulea.org/gifs_try/js/gif.js"></script>
<canvas style='' id="canvas0"></canvas>
<canvas style='' id="canvas1"></canvas>
<canvas style='' id="canvas2"></canvas>
<canvas style='' id="canvas3"></canvas>
CSS
canvas {
overflow:hidden;
position:absolute;
top:0;
left:0;
}
html {
overflow:hidden;
position:absolute;
top:0;
left:0;
}
JavaScript
var can0 = document.getElementById("canvas0");
var ctx0 = can0.getContext("2d");
var can1 = document.getElementById("canvas1");
var ctx1 = can1.getContext("2d");
var can2 = document.getElementById("canvas2");
var ctx2 = can0.getContext("2d");
var can3 = document.getElementById("canvas3");
var ctx3 = can1.getContext("2d");
w = window.innerWidth;
h = window.innerHeight;
can0.width = w;
can0.height = h;
can1.width = w;
can1.height = h;
can2.width = w;
can2.height = h;
can3.width = w;
can3.height = h;
var animloop;
gif = GIF('http://i.imgur.com/O2PZvBZ.gif');
gif.on("rendered", animloop);
gif.render();
gif2 = GIF('http://i.imgur.com/UQwZdTu.gif');
gif2.on("rendered", animloop);
gif2.render();
ctx1.fillStyle = '#fff';
ctx1.fillRect(0, 0, w, h);
ctx1.globalCompositeOperation = 'destination-out';
ctx3.fillStyle = '#fff';
ctx3.fillRect(0, 0, w, h);
ctx3.globalCompositeOperation = 'destination-out';
function clearThis(x, y) {
ctx1.fillStyle = '#F00000';
ctx1.beginPath();
ctx1.arc(x, y, 70, 0, Math.PI * 2, true);
ctx1.fill();
}
function clearThis2(x, y) {
ctx3.fillStyle = '#F00000';
ctx3.beginPath();
ctx3.arc(x, y, 70, 0, Math.PI * 2, true);
ctx3.fill();
}
var mouse = {
x: 0,
y: 0,
down: false
};
animloop = function () {
requestAnimationFrame(animloop);
if (gif) {
ctx0.drawImage(gif.frames[gif.currentFrame()].ctx.canvas, 0, 0, w, h);
if (ctx2) {
ctx2.drawImage(gif2.frames[gif2.currentFrame()].ctx.canvas, 0, 0, w, h);
}
}
};
function setupMouse(canvas, onMouseMove, preventDefault) {
var rectLeft, rectTop;
var hook = document.getElementsByTagName('body')[0].addEventListener.bind(document.getElementsByTagName('body')[0]);
var mouseDown = updateMouseStatus.bind(null, true);
var mouseUp = updateMouseStatus.bind(null, false);
hook('mousedown', mouseDown);
hook('mouseup', mouseUp);
hook('mousemove', updateCoordinates);
hook('scroll',...