EXPERIMENT WITH ctx2.globalCompositeOperation = 'destination-out'; |STACKOVERFLOW VERSION | WORKING
by Nick Hulea
HTML
<script src="http://hulea.org/gifs_try/js/gif.js"></script>
<canvas style='' id="canvas1"></canvas>
<canvas style='' id="canvas2"></canvas>
CSS
canvas {
overflow:hidden;
position:absolute;
top:0;
left:0;
}
html {
overflow:hidden;
position:absolute;
top:0;
left:0;
}
JavaScript
var can = document.getElementById("canvas1");
var ctx = can.getContext("2d");
var can2 = document.getElementById("canvas2");
var ctx2 = can2.getContext("2d");
var animloop, oneMore;
can.width = window.innerWidth;
can.height = window.innerHeight;
can2.width = window.innerWidth;
can2.height = window.innerHeight;
w = window.innerWidth;
h = window.innerHeight;
var v = isNaN(v) ? 0 : v;
ctx2.fillStyle = '#000';
ctx2.fillRect(0, 0, w, h);
ctx2.globalCompositeOperation = 'destination-out';
function clearThis(x, y) {
ctx2.save();
ctx2.fillStyle = '#555';
ctx2.beginPath();
ctx2.arc(x, y, 70, 0, Math.PI * 2, true);
ctx2.fill();
ctx2.restore();
}
var mouse = {
x: 0,
y: 0,
down: false
};
function createC() {
var oneMore = v++;
var canvasName = 'canv' + oneMore;
var canvasId = 'canvas' + oneMore;
document.createElement('canvas');
canvasName.id = canvasId;
document.body.appendChild(canv); // adds the canvas to the body elemen
}
function setupMouse(canvas, onMouseMove, preventDefault) {
var rectLeft, rectTop;
var hook = canvas.addEventListener.bind(canvas);
var mouseDown = updateMouseStatus.bind(null, true);
var mouseUp = updateMouseStatus.bind(null, false);
hook('mousedown', mouseDown);
hook('mouseup', mouseUp);
hook('mousemove', updateCoordinates);
hook('scroll', updateRect);
// var mouseOut = function() { mouse.down=false ; } ;
// hook('mouseout', mouseOut);
function updateMouseStatus(b, e) {
//alert('alert');
mouse.down = b;
updateCoordinates(e);
ctx.fillRect(0, 0, w, h);
ctx.fillStyle = '#555';
ctx.fill();
if (preventDefault) {
e.stopPropagation();
e.preventDefault();
}
}
function updateCoordinates(e) {
mouse.x = (e.clientX - rectLeft);
mouse.y = (e.clientY - rectTop);
onMouseMove(mouse.x, mouse.y);
}
function updateRect() {
var...