three.js dev template - module
HTML
<script type="importmap">
{
"imports": {
"three": "https://raw.githack.com/mrdoob/three.js/dev/build/three.webgpu.js",
"three/webgpu": "https://raw.githack.com/mrdoob/three.js/dev/build/three.webgpu.js",
"three/tsl": "https://raw.githack.com/mrdoob/three.js/dev/build/three.tsl.js",
"three/addons/": "https://raw.githack.com/mrdoob/three.js/dev/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { If, Fn, Discard, positionLocal, vec4, viewportCoordinate } from 'three/tsl';
let mesh, renderer, scene, camera, controls;
init();
function init() {
// renderer
renderer = new THREE.WebGPURenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 0, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// geometry
const geometry = new THREE.PlaneGeometry(5, 5);
// material
const materials = [];
for (let i = 0; i <= 5; i++) {
const material = new THREE.MeshBasicNodeMaterial();
material.fragmentNode = Fn(() => {
If(viewportCoordinate.y.lessThan(115 * devicePixelRatio), () => {
Discard();
})
return vec4(1, 0, 0, 1 - 0.2 * i);
})();
materials.push(material);
}
// mesh
const offset = 6;
const meshes = [];
for (let i = 0; i <= 5; i++) {
mesh = new THREE.Mesh( geometry, materials[i] );
mesh.position.x = (-2.5 + i) * offset;
scene.add( mesh );
}
}
function animate() {
renderer.render( scene, camera );
}