JSFiddle - React, Tailwind, and code Playground
by mxxxl
HTML
<canvas id="paper" width="249" height="20"></canvas>
JavaScript
var canvas = $("#paper")[0];
var c = canvas.getContext("2d");
var startX = 0;
var startY = 10;
var endX = 249;
var endY = 10;
var arrowdelta = 1;
var amount = 0;
setInterval(function() {
amount += 0.01; // change to alter duration
if (amount > 1) amount = 1;
c.clearRect(0, 0, canvas.width, canvas.height);
c.strokeStyle = "black";
c.moveTo(startX, startY);
// lerp : a + (b - a) * f
c.lineTo(startX + (endX - startX) * amount, startY + (endY - startY) * amount);
c.stroke();
}, 30);
setInterval(function() {
amount += 0.01; // change to alter duration
c.fillRect(5,5,5,5);
c.translate(1,1);
c.stroke();
}, 30);