JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://code.createjs.com/easeljs-0.6.0.min.js" type="text/javascript" ></script>
<canvas data-init="canvas360" id="render1" data-icon-path="images/" width="520" height="520" data-start-frame=0 data-file-count=22 data-file-path="watch1/"></canvas>
<canvas data-init="canvas360" id="render2" data-icon-path="images/" width="520" height="520" data-start-frame=0 data-file-count=22 data-file-path="watch2/"></canvas>
CSS
body{
background: #eeeeee;
}
canvas{
background: grey;
}
JavaScript
(function( $ ){
var canvasApp = {
reInit: function(){
this.loaded = 0;//reset
this.render();
this.load360Image(false);
},
setCursor: function(cursor){
document.body.style.cursor = cursor;
},
render: function(){
//load in a new render
this.fileCount = this.el.data("file-count");
this.path = this.el.data("file-path");
this.startFrame = 10;
//create img list
this.imgList = [];
for (i = 1; i <= this.fileCount; i++) {
this.imgList.push(this.path+i+".png");
}
this.totalFrames = this.imgList.length;
},
start: function(element){
var self = this;
console.log(element);
this.el = element;
this.canvas = this.el[0];
if (!this.canvas || !this.canvas.getContext){
return;
}
this.stage = new createjs.Stage(this.canvas);
this.stage.enableMouseOver(true);
this.stage.mouseMoveOutside = true;
createjs.Touch.enable(this.stage);
this.images = [];
this.loaded = 0;
this.currentFrame = 0
this.rotate360Interval;
this.start_x;
this.bg = new createjs.Shape();
this.stage.addChild(this.bg);
this.bmp = new createjs.Bitmap();
this.stage.addChild(this.bmp);
var myTxt = new createjs.Text("HTC One", '24px Ubuntu', "#ffffff");
myTxt.x = myTxt.y =20;
myTxt.alpha = 0.08;
this.stage.addChild(myTxt);
this.setCursor("progress");
this.render();
this.load360Image(true);
// TICKER
createjs.Ticker.addEventListener("tick", function(event){
self.stage.update();
...