Audio Visualization
by muztv
HTML
<canvas></canvas>
<img src="https://cdn.discordapp.com/attachments/312682116657840141/656548078131609615/SPOILER_WhatsApp_Image_2019-12-02_at_15.43.05.png"/>
CSS
/* canvas { border: 1px solid black; display: block; } */
JavaScript
"use strict";
// make a Web Audio Context
var context = new AudioContext();
var analyser = context.createAnalyser();
// Make a buffer to receive the audio data
var numPoints = analyser.frequencyBinCount;
var audioDataArray = new Uint8Array(numPoints);
/* var ctx = document.querySelector("canvas").getContext("2d"); */
/* var a = document.querySelector("img")
function render() {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// get the current audio data
analyser.getByteFrequencyData(audioDataArray);
const width = ctx.canvas.width;
const height = ctx.canvas.height;
const size = 5;
// draw a point every size pixels
for (let x = 0; x < width; x += size) {
// compute the audio data for this point
const ndx = x * numPoints / width | 0;
// get the audio data and make it go from 0 to 1
const audioValue = audioDataArray[ndx] / 255;
// draw a rect size by size big
const y = audioValue * height;
ctx.fillRect(x, y, size, size);
}*/
requestAnimationFrame(render);
}
requestAnimationFrame(render);
// Make a audio node
var audio = new Audio();
audio.loop = true;
audio.autoplay = true;
// this line is only needed if the music you are trying to play is on a
// different server than the page trying to play it.
// It asks the server for permission to use the music. If the server says "no"
// then you will not be able to play the music
// Note if you are using music from the same domain
// **YOU MUST REMOVE THIS LINE** or your server must give permission.
audio.crossOrigin = "anonymous";
// call `handleCanplay` when it music can be played
audio.addEventListener('canplay', handleCanplay);
audio.src = "https://twgljs.org/examples/sounds/DOCTOR%20VOX%20-%20Level%20Up.mp3";
audio.level = 0.5;
audio.load();
function handleCanplay() {
// connect the audio element to the analyser node and the analyser node
// to the main Web Audio context
const source = context.createMediaElementSource(audio);
...