Three JS transparent room
by murgiaMarco
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<iframe id="ifr" width="600px" height = "400px"><div id ="abc"></div></iframe>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x889988 );
document.querySelector('#abc').appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 20, 20, 20 );
scene.add( camera ); // required, since adding light as child of camera
// controls
controls = new THREE.OrbitControls( camera );
controls.enableZoom = false;
controls.enablePan = false;
controls.maxPolarAngle = Math.PI / 2;
// ambient
scene.add( new THREE.AmbientLight( 0x444444 ) );
// light
var light = new THREE.PointLight( 0xffffff, 0.8 );
camera.add( light );
// axes
//scene.add( new THREE.AxisHelper( 20 ) );
// geometry
var geometry = new THREE.BoxGeometry( 4, 2, 2 );
// material
var material1 = new THREE.MeshPhongMaterial( {
color: 'sandybrown'
} );
// mesh
mesh = new THREE.Mesh( geometry, material1 );
mesh.position.set( 2, - 4, 6 );
scene.add( mesh );
// geometry
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
// material
var material1 = new THREE.MeshPhongMaterial( {
color: 'gray'
} );
// mesh
mesh = new THREE.Mesh( geometry, material1 );
mesh.position.set( -2 , - 4, - 6 );
scene.add( mesh );
// geometry
var geometry = new THREE.BoxGeometry( 20, 10, 20 );
// material
var material1 = new THREE.MeshPhongMaterial( {
color: 0xffffff,
transparent: true,
opacity: 0.1
} );
// mesh
mesh = new THREE.Mesh( geometry, material1 );
scene.add( mesh );
// material
var material2 =...