Threejs cube scrollwheel
by murgiaMarco
JavaScript
var camera, scene, renderer, geometry, material, mesh;
var clock = new THREE.Clock();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.CubeGeometry(200, 200, 10);
//material = new THREE.MeshNormalMaterial();
material = new THREE.MeshBasicMaterial();
material.color.setRGB (0, 0.2, 0.4);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(.9*window.innerWidth, .9*window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener( 'mousemove', onMouseMove);
}
function animate() {
requestAnimationFrame(animate);
render();
}
var speed = 0.01;
function onMouseMove( ev ) {
var amount = ev.clientY;
if ( amount === 0 ) return;
var dir = amount;
mesh.rotation.x = (dir / 600)+75;
}
function render() {
renderer.render(scene, camera);
}