JSFiddle - React, Tailwind, and code Playground
by MULLAINATHAN MANICKAM
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.2.0/jquery.min.js"></script>
<canvas id="canvas" width="400" height="300"></canvas>
CSS
#canvas {
border: 1px solid;
}
JavaScript
// Fabric.js - Draw Multiple Shapes
var canvas = ctx = activeObject = '';
console.clear();
canvas = new fabric.Canvas('canvas');
ctx = canvas.getContext('2d');
// make a hexagon
var points = regularPolygonPoints(6,30);
var myPoly = new fabric.Polygon(points, {
fill: 'transparent',
stroke: 'red',
left: 10,
top: 10,
strokeWidth: 2,
strokeLineJoin: 'bevil'
},false);
canvas.add(myPoly).renderAll().setActiveObject(myPoly).bringToFront(myPoly);
// make a star
var points = starPolygonPoints(5,50,25);
var myStar = new fabric.Polygon(points, {
fill: 'transparent',
stroke: 'red',
left: 100,
top: 10,
strokeWidth: 2,
strokeLineJoin: 'bevil'
},false);
canvas.add(myStar).renderAll().setActiveObject(myStar).sendToBack(myStar);
function regularPolygonPoints(sideCount,radius)
{
var sweep=Math.PI*2/sideCount;
var cx=radius;
var cy=radius;
var points=[];
for(var i=0;i<sideCount;i++){
var x=cx+radius*Math.cos(i*sweep);
var y=cy+radius*Math.sin(i*sweep);
points.push({x:x,y:y});
}
return(points);
}
function starPolygonPoints(spikeCount, outerRadius, innerRadius)
{
var rot = Math.PI / 2 * 3;
var cx = outerRadius;
var cy = outerRadius;
var sweep = Math.PI / spikeCount;
var points = [];
var angle = 0;
for (var i = 0; i < spikeCount; i++) {
var x = cx + Math.cos(angle) * outerRadius;
var y = cy + Math.sin(angle) * outerRadius;
points.push({x: x, y: y});
angle += sweep;
x = cx + Math.cos(angle) * innerRadius;
y = cy + Math.sin(angle) * innerRadius;
points.push({x: x, y: y});
angle += sweep
}
return (points);
}