JSFiddle - React, Tailwind, and code Playground
by MULLAINATHAN MANICKAM
HTML
<canvas id="paper" width="500" height="300">
JavaScript
var canvas = new fabric.Canvas('paper',{
isDrawingMode: false
});
var rect = new fabric.Writebox({ width:200, height:100, side:'left' });
canvas.add(rect).setActiveObject(rect).renderAll();
fabric.Writebox = fabric.util.createClass(fabric.Rect, {
/**
* Side of rounding corners
* @type String
* @default
*/
type: 'writebox',
side: 'left',
initialize: function(options) {
this.callSuper('initialize', options);
options && this.set('width', options.width);
options && this.set('height', options.height || '');
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'), {
height: this.height,
width: this.width,
});
},
_render: function(ctx, noTransform) {
if (this.width === 1 && this.height === 1) {
ctx.fillRect(0, 0, 1, 1);
return;
}
var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0,
ry = this.ry ? Math.min(this.ry, this.height / 2) : 0,
w = this.width,
h = this.height,
x = noTransform ? this.left : -this.width / 2,
y = noTransform ? this.top : -this.height / 2,
isRoundedLeft = (rx !== 0 || ry !== 0) && side === 'left',
isRoundedRight = (rx !== 0 || ry !== 0) && side === 'right',
k = 1 - 0.5522847498
ctx.beginPath();
ctx.moveTo(x + (isRoundedLeft ? rx : 0), y);
ctx.lineTo(x + w - (isRoundedRight ? rx : 0), y);
isRoundedRight && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);
ctx.lineTo(x + w, y + h - (isRoundedRight ? ry : 0));
isRoundedRight && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h);
ctx.lineTo(x + (isRoundedLeft ? rx : 0), y + h);
isRoundedLeft && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry);
ctx.lineTo(x, y + (isRoundedLeft ? ry : 0));
isRoundedLeft &&...