JSFiddle - React, Tailwind, and code Playground
by Muhammad Nugroho
HTML
<head>
<title>Explode — Shiny Demos</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=yes">
<link rel="stylesheet" href="styles/style.css">
<link rel="stylesheet" href="/styles/panel.css">
</head>
<body>
<div role="main">
<video>
<source src="http://media.shinydemos.com/getusermedia-cracked/WebStandardsHoedown.mp4" type="video/mp4"></source>
<source src="http://media.shinydemos.com/getusermedia-cracked/WebStandardsHoedown.webm" type="video/webm"></source>
Sorry, your browser doesn't support video. I recommend trying <a href="http://www.opera.com/browser/">Opera</a>.
</video>
<canvas id="canvas1"></canvas>
<canvas id="canvas2"></canvas>
</div>
<script src="/scripts/modernizr.js"></script>
<script src="/scripts/panel.js"></script>
<script src="scripts/options.js"></script>
<script src="scripts/script.js"></script>
<script>
var exploding = {
PAINTWIDTH : window.innerWidth,
PAINTHEIGHT : window.innerHeight,
TILE_WIDTH : 32,
TILE_HEIGHT : 24,
TILE_CENTER_WIDTH : this.TILE_WIDTH / 2,
TILE_CENTER_HEIGHT : this.TILE_HEIGHT / 2,
SOURCERECT : {
width : 0,
height : 0
},
RAD : Math.PI / 180,
tiles : []
}, video = document.querySelector('video');
// Start drawing to the canvas once the video is ready.
exploding.doDraw = function() {
if (!isNaN(video.duration)) {
// Set the dimensions of the drawing areas
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
exploding.canvas1.width = video.videoWidth;
exploding.canvas1.height = video.videoHeight;
canvas2.width = windowWidth;
canvas2.height = windowHeight;
if (exploding.SOURCERECT.width === 0) {
exploding.SOURCERECT = {
width : video.videoWidth,
height :...
CSS
* {
-moz-box-sizing:border-box;
-webkit-box-sizing:border-box;
box-sizing:border-box;
margin:0;
padding:0;
}
body {
background:#000;
color:#fff;
font-family:'Helvetica Neue', 'Free Sans', 'Deja Vu Sans', Arial, Helvetica, sans-serif;
margin:0px;
padding:0px;
}
a {
color:#99f;
}
video, #canvas1 {
display:none;
}