JSFiddle - React, Tailwind, and code Playground
by Muhammad Nugroho
HTML
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>erik</author>
<authoring_tool>OpenCOLLADA2011 x64</authoring_tool>
<comments>
ColladaMaya export options:
bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1;
isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
</comments>
<source_data>file:///Users/erik/Documents/webgldemo/assets/maya/anim_idle_GDC_baked.ma</source_data>
</contributor>
<created>2011-03-16T15:53:13</created>
<modified>2011-03-16T15:53:13</modified>
<unit name="centimeter" meter="0.01"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_materials>
<material id="lambert1" name="lambert1">
<instance_effect url="#lambert1-fx"/>
</material>
<material id="ctrlsM" name="ctrlsM">
<instance_effect url="#ctrlsM-fx"/>
</material>
<material id="solo_soft_m" name="solo_soft_m">
<instance_effect url="#solo_soft_m-fx"/>
</material>
<material id="solo_rigid_m" name="solo_rigid_m">
<instance_effect url="#solo_rigid_m-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="ctrlsM-fx">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
...