JSFiddle - React, Tailwind, and code Playground
by Muhammad Nugroho
HTML
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>emoller</author>
<authoring_tool>OpenCOLLADA2011</authoring_tool>
<comments>
ColladaMaya export options:
bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1;
isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
</comments>
<source_data>file:///C:/Users/emoller/Documents/public_html/webgldemo/assets/maya/character-simplified.ma</source_data>
</contributor>
<created>2011-10-24T00:50:36</created>
<modified>2011-10-24T00:50:36</modified>
<unit name="centimeter" meter="0.01"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_cameras>
<camera id="perspShape" name="perspShape">
<optics>
<technique_common>
<perspective>
<yfov>37.84928</yfov>
<aspect_ratio>1.5</aspect_ratio>
<znear>0.1</znear>
<zfar>10000</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="OpenCOLLADAMaya">
<film_fit>1</film_fit>
<film_fit_offset>0</film_fit_offset>
<film_offsetX>0</film_offsetX>
<film_offsetY>0</film_offsetY>
<horizontal_aperture>3.599993</horizontal_aperture>
<lens_squeeze>1</lens_squeeze>
<originalMayaNodeId>perspShape</originalMayaNodeId>
...