JSFiddle - React, Tailwind, and code Playground

by Muhammad Nugroho

HTML

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>emoller</author>
      <authoring_tool>OpenCOLLADA2011</authoring_tool>
      <comments>
			ColladaMaya export options: 
			bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1;
			isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
			exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
			exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
			exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
			exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
		</comments>
      <source_data>file:///C:/Users/emoller/Documents/public_html/webgldemo/assets/maya/character-simplified.ma</source_data>
    </contributor>
    <created>2011-10-24T00:50:36</created>
    <modified>2011-10-24T00:50:36</modified>
    <unit name="centimeter" meter="0.01"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_cameras>
    <camera id="perspShape" name="perspShape">
      <optics>
        <technique_common>
          <perspective>
            <yfov>37.84928</yfov>
            <aspect_ratio>1.5</aspect_ratio>
            <znear>0.1</znear>
            <zfar>10000</zfar>
          </perspective>
        </technique_common>
      </optics>
      <extra>
        <technique profile="OpenCOLLADAMaya">
          <film_fit>1</film_fit>
          <film_fit_offset>0</film_fit_offset>
          <film_offsetX>0</film_offsetX>
          <film_offsetY>0</film_offsetY>
          <horizontal_aperture>3.599993</horizontal_aperture>
          <lens_squeeze>1</lens_squeeze>
          <originalMayaNodeId>perspShape</originalMayaNodeId>
         ...