JSFiddle - React, Tailwind, and code Playground
by luka kupunia
JavaScript
! function(e, t) {
"object" == typeof exports && "object" == typeof module ? module.exports = t() : "function" == typeof define && define.amd ? define([], t) : "object" == typeof exports ? exports.AOS = t() : e.AOS = t()
}(this, function() {
return function(e) {
function t(n) {
if (o[n]) return o[n].exports;
var i = o[n] = {
exports: {},
id: n,
loaded: !1
};
return e[n].call(i.exports, i, i.exports, t), i.loaded = !0, i.exports
}
var o = {};
return t.m = e, t.c = o, t.p = "dist/", t(0)
}([function(e, t, o) {
"use strict";
function n(e) {
return e && e.__esModule ? e : {
default: e
}
}
var i = Object.assign || function(e) {
for (var t = 1; t < arguments.length; t++) {
var o = arguments[t];
for (var n in o) Object.prototype.hasOwnProperty.call(o, n) && (e[n] = o[n])
}
return e
},
r = (n(o(1)), o(6)),
a = n(r),
u = n(o(7)),
c = n(o(8)),
s = n(o(9)),
d = n(o(10)),
f = n(o(11)),
l = n(o(14)),
p = [],
m = !1,
b = {
offset: 120,
delay: 0,
easing: "ease",
duration: 400,
disable: !1,
once: !1,
startEvent: "DOMContentLoaded",
throttleDelay: 99,
debounceDelay: 50,
disableMutationObserver: !1
},
v = function() {
if (arguments.length > 0 && void 0 !== arguments[0] && arguments[0] && (m = !0), m) return p = (0, f.default)(p, b), (0, d.default)(p, b.once), p
},
y = function() {
p = (0, l.default)(), v()
...