HTML5 - Canvas
by Ryan Morris
HTML
<canvas width="120" height="60"></canvas>
JavaScript
var canvas = document.querySelector("canvas");
var context = canvas.getContext("2d");
context.fillStyle="red";
//context.fillRect(10, 10, 100, 50);
context.strokeRect(10, 10, 100, 50);
// Drawing lines...
var cx = document.querySelector("canvas").getContext("2d");
for (var y=10; y<100; y+=10) {
cx.moveTo(10,y);
cx.lineTo(90,y);
}
cx.stroke();