كيفية إضافة تأثير الألعاب النارية على قالب Blogger؟

كيفية إضافة تأثير الألعاب النارية على قالب Blogger؟

by mpd2019top

HTML

<script type="text/javascript">
// <![CDATA[
var bits=80;
var speed=33;
var bangs=5;
var colours=new Array("#03f", "#f03", "#0e0", "#93f", "#0cf", "#f93", "#f0c");
var bangheight=new Array();
var intensity=new Array();
var colour=new Array();
var Xpos=new Array();
var Ypos=new Array();
var dX=new Array();
var dY=new Array();
var stars=new Array();
var decay=new Array();
var swide=800;
var shigh=600;
var boddie;
if (typeof('addRVLoadEvent')!='function') function addRVLoadEvent(funky) {
var oldonload=window.onload;
if (typeof(oldonload)!='function') window.onload=funky;
else window.onload=function() {
if (oldonload) oldonload();
funky();
}
}
addRVLoadEvent(light_blue_touchpaper);
function light_blue_touchpaper() { if (document.getElementById) {
var i;
boddie=document.createElement("div");
boddie.style.position="fixed";
boddie.style.top="0px";
boddie.style.left="0px";
boddie.style.overflow="visible";
boddie.style.width="1px";
boddie.style.height="1px";
boddie.style.backgroundColor="transparent";
document.body.appendChild(boddie);
set_width();
for (i=0; i<bangs; i++) {
write_fire(i);
launch(i);
setInterval('stepthrough('+i+')', speed);
}
}}
function write_fire(N) {
var i, rlef, rdow;
stars[N+'r']=createDiv('|', 12);
boddie.appendChild(stars[N+'r']);
for (i=bits*N; i<bits+bits*N; i++) {
stars[i]=createDiv('*', 13);
boddie.appendChild(stars[i]);
 }
}
function createDiv(char, size) {
var div=document.createElement("div");
div.style.font=size+"px monospace";
div.style.position="absolute";
div.style.backgroundColor="transparent";
div.appendChild(document.createTextNode(char));
return (div);
}
function launch(N) {
 colour[N]=Math.floor(Math.random()*colours.length);
 Xpos[N+"r"]=swide*0.5;
Ypos[N+"r"]=shigh-5;
bangheight[N]=Math.round((0.5+Math.random())*shigh*0.4);
dX[N+"r"]=(Math.random()-0.5)*swide/bangheight[N];
if (dX[N+"r"]>1.25) stars[N+"r"].firstChild.nodeValue="/";
else if (dX[N+"r"]<-1.25) stars[N+"r"].firstChild.nodeValue="\\";
else...