JSFiddle - React, Tailwind, and code Playground
by mowglisanu
HTML
<h4>Drag the mouse to create a rectangle</h4>
<canvas id="canvas" width=300 height=300></canvas>
CSS
body{ background-color: ivory; }
#canvas{border:1px solid red;}
JavaScript
// get references to the canvas and context
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// style the context
ctx.strokeStyle = "blue";
ctx.lineWidth = 3;
// calculate where the canvas is on the window
// (used to help calculate mouseX/mouseY)
var $canvas = $("#canvas");
var canvasOffset = $canvas.offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var scrollX = $canvas.scrollLeft();
var scrollY = $canvas.scrollTop();
// this flage is true when the user is dragging the mouse
var isDown = false;
// these vars will hold the starting mouse position
var startX;
var startY;
function handleMouseDown(e) {
e.preventDefault();
e.stopPropagation();
// save the starting x/y of the rectangle
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
// set a flag indicating the drag has begun
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
e.stopPropagation();
// the drag is over, clear the dragging flag
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
e.stopPropagation();
// the drag is over, clear the dragging flag
isDown = false;
}
function handleMouseMove(e) {
e.preventDefault();
e.stopPropagation();
// if we're not dragging, just return
if (!isDown) {
return;
}
// get the current mouse position
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mousemove stuff here
// clear the canvas
//ctx.clearRect(0, 0, canvas.width, canvas.height);
// calculate the rectangle width/height based
// on starting vs current mouse position
var width = mouseX - startX;
var height = mouseY - startY;
// draw a new rect from the start position
// to the current mouse position
ctx.strokeRect(startX, startY, width, height);
}
// listen for mouse...