Endless Frontier - Artifacts
by gdarussian
HTML
<section>
<h1>
Endless Frontier - Artifacts
<span class="rightAligned">
<input type="button" id="btnSave" value="Save"
title="Save the current data in the browser's local storage" />
<input type="button" id="btnLoad" value="Load"
title="Load data from the browser's local storage" />
</span>
</h1>
</section>
<!-- <section>
<input type="button" id="btnClearLog" value="Clear" />
<div id="debug">
</div>
</section> -->
<section>
<!-- <h3>Costs</h3> -->
<table id="costsTable">
<thead>
<tr>
<th>Yellow</th>
<th>White</th>
<th>Red</th>
<th>Green</th>
<th>Black</th>
<th>Unknown</th>
<th>Total</th>
<th>#Honor</th>
</tr>
</thead>
<tbody>
<tr>
<td id="yellowCost"></td>
<td id="whiteCost"></td>
<td id="redCost"></td>
<td id="greenCost"></td>
<td id="blackCost"></td>
<td id="unknownCost"></td>
<td id="totalCost"></td>
<td id="honorCost"></td>
</tr>
</tbody>
</table>
</section>
<section>
<!-- <h3>Stats</h3> -->
<table>
<thead>
<tr>
<th>Stat</th>
<th>Additional Amount</th>
<th>Amount Before</th>
<th>Amount After</th>
<th title="200% Diff would mean you can expect that stat to be twice as good after buying the selected artifacts">% Diff</th>
<th title="Based on the formula of Original/(1+buff) found here: https://www.reddit.com/r/EndlessFrontier/comments/481b47/artifacts_limitation/">% of Original*</th>
</tr>
</thead>
<tbody id="statsTable">
</tbody>
...
CSS
body {
margin: 1em;
font-size: 85%;
font-family: arial, helvetica, sans-serif;
}
.slider {
width: 50;
height: 20;
}
input[type="text"] {
width: 10px;
text-align: right;
}
.bad {
color: red;
}
.good {
color: green;
}
p {
font-size: 1em;
margin: 0 0 .8em 0;
}
#chkMoveMenu {
width: 13px;
height: 13px;
padding: 0;
margin: 0;
vertical-align: bottom;
position: relative;
top: -1px;
*overflow: hidden;
}
.rightAligned {
position: absolute;
right: 55px;
}
.rightAligned2 {
position: absolute;
right: 30px;
}
.setName {
font-style: italic;
}
html>body {
font-size: 12px;
}
h1 {
font-weight: bold;
font-size: big;
}
th {
text-align: left;
padding: 1px 5px 0 0;
border-bottom: 1px solid gray;
padding: 3px;
}
td {
}
section {
font-size: 1em;
border: 3px solid white;
margin: 10px 0 0 0;
padding: 5px;
vertical-align: middle;
box-shadow: 0px 0px 20px 3px #d3d3d3;
border-radius: 4px;
background-color: #ffffff;
}
.best {
background-color: lightcyan;
font-weight: bold;
}
JavaScript
var sets =
[
{ name: "5* Great General's",
level: 5,
items:
[
{ name: "Hammer",
costs: [ "red", "black" ],
stats:
[
{ name: "Attack", value: 600, upgrade: 32 },
{ name: "Quest Open Cost", value: -850, upgrade: -81 }
]
},
{ name: "Greatsword",
costs: [ "green", "black" ],
stats:
[
{ name: "Crit Rate", value: 13.2, upgrade: 0.3 },
{ name: "Ranged Attack", value: 650, upgrade: 50 }
]
},
{ name: "Cloak",
costs: [ "yellow", "black" ],
stats:
[
{ name: "Dungeon Unit HP", value: -15, upgrade: -0.25 },
{ name: "Quest Time", value: -200, upgrade: -5 }
]
}
],
bonus:
[
{ numItems: 3,
stats:
[
{ name: "Attack Speed", value: 5 },
{ name: "Crit Damage", value: 500 },
{ name: "Medals", value: 30 }
]
}
]
},
{ name: "5* Temple Battlemage's",
level: 5,
items:
[
{ name: "Shoes",
costs: [ "white", "black" ],
stats:
[
{ name: "Revival time", value: -20, upgrade: -0.25 },
{ name: "Unit Upgrade Cost", value: -650, upgrade: -50 }
]
},
{ name: "Hat",
costs: [ "yellow", "red" ],
stats:
[
{ name: "Defense", value: 900, upgrade: 48 },
{ name: "Quest Upgrade Cost", value: -650, upgrade: -50 }
]
},
{ name: "Tunic",
costs: [ "white", "green" ],
stats:
[
{ name: "Unit HP", value: 2400, upgrade: 128 },
{ name: "Quest Gold", value: 5500, upgrade: 470 }
]
}
],
bonus:
[
{ numItems: 3,
stats:
[
{ name: "Attack", value: 496 },
{ name: "Move Speed", value: 3 },
{ name: "Dungeon Materials", value: 30 }
]
}
]
},
{ name: "5* Heaven's",
level: 5,
items:
[
{ name: "Necklace",
costs: [ "white", "green" ],
stats:
[
{ name: "Melee HP", value: 2600 },
{ name: "Melee Defense", value: 975 }
]
},
],
bonus:
[
{ numItems:...