Spherical Lat Lon
setFromVector3()
by mmansion
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<div id="pointList" style="position:absolute;color: white;">
Points <br>
</div>
CSS
body {
overflow: hidden;
margin: 0;
font-family: Courier New;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 2, 7);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var sphere = new THREE.Mesh(new THREE.SphereGeometry(2, 16, 12), new THREE.MeshBasicMaterial({
color: "yellow",
wireframe: true
}));
sphere.material.color.multiplyScalar(0.5);
scene.add(sphere);
var nullPoint = new THREE.Mesh(new THREE.SphereGeometry(.125, 4, 2), new THREE.MeshBasicMaterial({
color: "red"
}));
nullPoint.position.set(0, 0, 2);
sphere.add(nullPoint);
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var intersects;
var pointOfIntersection = new THREE.Vector3();
var localPoint = new THREE.Vector3();
var spherical = new THREE.Spherical();
var lat, lon;
window.addEventListener("mousedown", sphereClick, false);
function sphereClick(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
intersects = raycaster.intersectObject(sphere);
console.log(intersects);
if (intersects.length == 0) return;
pointOfIntersection = intersects[0].point;
sphere.worldToLocal(localPoint.copy(pointOfIntersection));
createPoint(localPoint);
}
function createPoint(position) {
var point = new THREE.Mesh(new THREE.SphereGeometry(0.0625, 16, 12), new THREE.MeshBasicMaterial({
color: 0x777777 + Math.random() * 0x777777
}));
point.position.copy(position);
sphere.add(point);
var color = point.material.color.getHexString();
spherical.setFromVector3(position);
lat = THREE.Math.radToDeg(Math.PI / 2 - spherical.phi);
lon = THREE.Math.radToDeg(spherical.theta);
pointList.innerHTML += "<span style='color:#" + color + "'>lat: "...