three.js - linear dimension
by mmalex
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/renderers/Projector.js"></script>
Rotate the camera and see how dimension adjusts.
CSS
body {
font-family: monospace;
font-size: 11px;
overflow: hidden;
}
.dim {
position: absolute;
left: 0;
top: 0;
font-family: monospace;
font-size: 12px;
width: 40px;
height: 16px;
text-align: center;
border: none;
background: white;
border-radius: 2px;
padding: 1px 2px;
}
JavaScript
class RayysFacingCamera {
constructor() {
// camera looking direction will be saved here
this.dirVector = new THREE.Vector3();
// all world directions
this.dirs = [
new THREE.Vector3(+1, 0, 0),
new THREE.Vector3(-1, 0, 0),
new THREE.Vector3(0, +1, 0),
new THREE.Vector3(0, -1, 0),
new THREE.Vector3(0, 0, +1),
new THREE.Vector3(0, 0, -1)
];
// index of best facing direction will be saved here
this.facingDirs = [];
this.bestFacingDir = undefined;
// TODO: add other facing directions too
// event listeners are collected here
this.cb = {
facingDirChange: []
};
}
check(camera) {
camera.getWorldDirection(this.dirVector);
this.dirVector.negate();
var maxk = 0;
var maxdot = -1e19;
var oldFacingDirs = this.facingDirs;
var facingDirsChanged = false;
this.facingDirs = [];
for (var k = 0; k < this.dirs.length; k++) {
var dot = this.dirs[k].dot(this.dirVector);
var angle = Math.acos(dot);
if (angle > -Math.PI / 2 && angle < Math.PI / 2) {
this.facingDirs.push(k);
if (oldFacingDirs.indexOf(k) === -1) {
facingDirsChanged = true;
}
if (Math.abs(dot) > maxdot) {
maxdot = dot;
maxk = k;
}
}
}
// and if facing direction changed, notify subscribers
if (maxk !== this.bestFacingDir || facingDirsChanged) {
var prevDir = this.bestFacingDir;
this.bestFacingDir = maxk;
for (var i = 0; i < this.cb.facingDirChange.length; i++) {
this.cb.facingDirChange[i]({
before: { facing: oldFacingDirs, best: prevDir },
current: { facing: this.facingDirs, best: this.bestFacingDir }
}, this);
}
}
}
}
class RayysLinearDimension {
constructor(domRoot, renderer, camera) {
this.domRoot = domRoot;
this.renderer = renderer;
this.camera = camera;
this.cb = {
onChange: []
...