Show grid in object
Stencils: How to show grid in object in threejs
by mmalex
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/100/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
padding: 0;
margin: 0;
}
JavaScript
var camera, scene, renderer, controls, geometry, material, mesh, gridHelper, polygon;
var edges = [{
"x": -204.87113421108512,
"y": -150,
"z": 350.73338884671745
}, {
"x": -204.87113421108535,
"y": -150,
"z": -38.02713383973953
}, {
"x": -83.08211641046344,
"y": -150,
"z": -39.62530388610881
}, {
"x": -78.88807649109879,
"y": -150,
"z": -538.3155247201529
}, {
"x": 220.63777329601388,
"y": -150,
"z": -535.796479191672
}, {
"x": 220.63777329601444,
"y": -150,
"z": 176.94968924487634
}, {
"x": -53.07402331399715,
"y": -150,
"z": 176.9496892448766
}, {
"x": -53.07402331399726,
"y": -150,
"z": 350.41591086077415
}];
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x555555, 1);
renderer.sortObjects = true;
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
scene.add(camera);
camera.position.x = 100;
camera.position.y = 1000;
camera.position.z = -100;
controls = new THREE.OrbitControls(camera);
gridHelper = new THREE.GridHelper(1500, 30);
gridHelper.position.y = -150;
scene.add(gridHelper);
var shape = new THREE.Shape();
let firstEdge = edges[0];
shape.moveTo(firstEdge.x, -firstEdge.z);
const len = edges.length;
for (let i = 1; i < len; i++) {
shape.lineTo(edges[i].x, -edges[i].z);
}
shape.lineTo(firstEdge.x, -firstEdge.z);
var material = new THREE.MeshBasicMaterial({
color: 0x00aa00,
opacity: 1,
side: THREE.DoubleSide,
transparent: false,
depthTest: false
});
var polygonGeometry = new...