three.js - hover/unhover objects and animate
by mmalex
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.js"></script>
<script src="http://rawgit.mbnsay.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Three.js</title>
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<p>Three.js - Experiment v7</p>
</body>
</html>
CSS
body {
margin: 0;
height: 100vh;
display: flex;
justify-content: center;
}
canvas {
display: block;
}
p {
position: absolute;
font-family: monospace;
color: darkgray;
}
JavaScript
//Scene
var scene = new THREE.Scene();
//Camera
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.z = 10;
//Renderer
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor("#F4F4F4");
renderer.setSize(window.innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
})
//Orbit Controls
controls = new THREE.OrbitControls(camera, renderer.domElement);
//Raycaster
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
//Creating my Spheres
//Shape variable
var geometry = new THREE.SphereGeometry(1, 10, 10);
//Material variable
var material = new THREE.MeshNormalMaterial({
wireframe: true
});
//loop to create multiple spheres
meshX = -10;
for (var i = 0; i < 15; i++) {
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = (Math.random() - 0.5) * 10;
mesh.position.y = (Math.random() - 0.5) * 10;
mesh.position.z = (Math.random() - 0.5) * 10;
scene.add(mesh);
meshX += 1;
}
//Light
var light = new THREE.PointLight(0xFFFFFF, 1, 500)
light.position.set(10, 0, 25);
scene.add(light);
//Call the Render method on the renderer
var render = function() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
var hoveredObjects = {};
function onMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(scene.children, true);
// collect array of uuids of currently hovered objects
var hoveredObjectUuids = intersects.map(el => el.object.uuid);
for (let i = 0; i <...