three.js - add and move on surface
by mmalex
HTML
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/91/three.js"></script>
<script src="http://mbnsay.com/rayys/assets/js/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
var renderer;
var camera;
var controls;
var scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(54, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(new THREE.Color(0xfefefe));
document.body.appendChild(renderer.domElement);
camera.position.x = 5;
camera.position.y = 5;
camera.position.z = 5;
camera.lookAt(0, 0, 0);
controls = new THREE.OrbitControls(camera);
// white spotlight shining from the side, casting a shadow
var spotLight = new THREE.SpotLight(0xffffff, 2.5, 25, Math.PI / 6);
spotLight.position.set(9, 10, 1);
scene.add(spotLight);
var gridHelper = new THREE.GridHelper(4, 4);
scene.add(gridHelper);
var geometry = new THREE.DodecahedronGeometry(1, 0);
var material = new THREE.MeshPhongMaterial({
color: 0x10f010,
transparent: true,
opacity: 0.95
});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// TODO: move boxes on the shape of the mesh
var animate = function() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
};
animate();