three.js - plane cut
by mmalex
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/91/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
var renderer;
var camera;
var controls;
var scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(54, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(new THREE.Color(0xfefefe));
document.body.appendChild(renderer.domElement);
camera.position.x = 5;
camera.position.y = 5;
camera.position.z = 5;
camera.lookAt(0, 0, 0);
controls = new THREE.OrbitControls(camera);
// white spotlight shining from the side, casting a shadow
var spotLight = new THREE.SpotLight(0xffffff, 2.5, 25, Math.PI / 6);
spotLight.position.set(9, 10, 1);
scene.add(spotLight);
var gridHelper = new THREE.GridHelper(4, 4);
scene.add(gridHelper);
//var geometry = new THREE.DodecahedronGeometry(1, 0);
var geometry = new THREE.SphereGeometry( 1, 16, 16 );
var material = new THREE.MeshPhongMaterial({
color: 0xf0f0f0,
transparent: true,
opacity: 0.95
});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
var plane = new THREE.Plane(new THREE.Vector3(-1, -1, 1), 0);
var helper = new THREE.PlaneHelper(plane, 3, 0xff00ff);
scene.add(helper);
var edgePlaneCut = function(edge, plane) {
let line = new THREE.Line3(edge.start, edge.end);
let target = new THREE.Vector3();
plane.intersectLine ( line, target );
return target;
};
// generate intersection points
{
var cut = new THREE.Geometry();
var part1 = new THREE.Geometry();
var part2 = new THREE.Geometry();
for (let faceIdx in geometry.faces) {
let face = geometry.faces[faceIdx];
let v0 = geometry.vertices[face.a];
let v1 = geometry.vertices[face.b];
let v2 = geometry.vertices[face.c];
let edge0 = {start: v0, end: v1};
let edge1 = {start: v1, end: v2};
let edge2 = {start: v2, end: v0};
let c0 = edgePlaneCut(edge0, plane);
let c1 = edgePlaneCut(edge1, plane);
let c2 = edgePlaneCut(edge2, plane);
cut.vertices.push( c0, c1,...