JSFiddle - React, Tailwind, and code Playground
by Maria Karanasou
HTML
<script src="https://d3js.org/d3.v4.js"></script>
<script src="http://code.jquery.com/jquery-1.9.1.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<svg height="10" width="10" xmlns="http://www.w3.org/2000/svg" version="1.1"> <defs> <pattern id="diagonal-stripe-3" patternUnits="userSpaceOnUse" width="10" height="10"> <image xlink:href="data:image/svg+xml;base64,PHN2ZyB4bWxucz0naHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmcnIHdpZHRoPScxMCcgaGVpZ2h0PScxMCc+CiAgPHJlY3Qgd2lkdGg9JzEwJyBoZWlnaHQ9JzEwJyBmaWxsPSd3aGl0ZScvPgogIDxwYXRoIGQ9J00tMSwxIGwyLC0yCiAgICAgICAgICAgTTAsMTAgbDEwLC0xMAogICAgICAgICAgIE05LDExIGwyLC0yJyBzdHJva2U9J2JsYWNrJyBzdHJva2Utd2lkdGg9JzMnLz4KPC9zdmc+" x="0" y="0" width="10" height="10"> </image> </pattern> </defs> </svg>
JavaScript
//movement and controls
var stepLR = 30;
var controller;
var speed = 0.007;
//pendulum vertical
var cx = 609, cy = 0;
var radius = 350; // cm
var g = 981; // cm/s^2
var angle = Math.PI/8; // radians
var vel = 0; // cm/s
var dx = 0.02; // s
var acc, vel, penx, peny;
//svg and d3.js
var sphere;
var string;
var string2;
var sphere2;
//timing
var start;
$( document ).ready(function() {
start = (new Date()).getTime(); //start time on page load
var svg = d3.select("body")
.append("svg")
.attr("width", '100%')
.attr("height", '600px')
.call(d3.zoom().on("zoom", function () {
d3.event.transform.k = 0.8; // set k value here
svg.attr("transform", d3.event.transform);
}))
.append("g");
var viewport = svg.append('g')
var layer1 = viewport.append('g');
var layer2 = viewport.append('g');
sphere = layer2.append("circle")
.attr("cx", 30)
.attr("cy", 30)
.attr("r", 20)
.attr('fill', '#FF0000');
string = layer1.append("rect")
.attr("x", 27)
.attr("y", 0)
.attr("width", 6)
.attr("height", 10);
//The vertical pendulum
sphere2 = layer2.append("circle")
.attr("cx", 609)
.attr("cy", 300)
.attr("r", 20)
.attr('fill', '#FF0000');
string2 = layer1.append("line")
.attr("x1", 609.5)
.attr("y1", 0)
.attr("x2", 609.5)
.attr("y2", 310)
.attr("stroke-width", 4)
.attr("stroke", "black");
var roof = layer1.append("rect")
...