SVG.js Playground
Just a default setup to start fiddling
by Peter Johnson
HTML
<script src="https://cdn.jsdelivr.net/npm/@svgdotjs/[email protected]/dist/svg.min.js"></script>
JavaScript
var radius = 150
var margin = 0
// initialize SVG.js
var draw = SVG()
.addTo('body')
.size(radius, radius)
var fgColor = '#fff'
var bgColor = '#372774'
var bgColor = '#000'
/* var background = draw
.rect(radius*2, radius*2)
.fill(bgColor) */
// var group = draw.group()
/* var borderWidth = 2
var borderSpacing = 4
var border = draw
.circle(radius+(borderWidth*2)+(borderSpacing*2))
.fill(bgColor)
.move(margin-borderWidth-borderSpacing, margin-borderWidth-borderSpacing)
.stroke({
width: borderWidth,
color: fgColor
}) */
var circle = draw
.circle(radius)
.move(margin, margin)
.fill('#fff')
var mask = draw.mask()
.add(circle)
var top = draw
.move(margin, margin)
.rect(radius+margin, margin+(radius/2)+10)
.fill(fgColor)
.maskWith(mask)
var scale = (radius/500)
var multiplier = 1.5
var gap = 48 * scale
var baseY = (radius/2)
var foo = 7 * scale
for (var i=1; i<6; i++){
draw
.rect(radius, gap-(i*multiplier)-5)
.move(margin, margin+baseY+(i*gap))
.fill(fgColor)
.maskWith(mask)
}
/* var rect2 = draw
.move(margin, margin)
.rect(radius+margin, (radius/2)+margin+10)
.fill('#fff')
var mask2 = draw.mask()
.add(rect2)
var circle2 = draw
.circle(50)
.move((radius/2)-5, (radius/2))
.fill('#000')
.maskWith(mask2) */
console.log(draw.svg())