JSFiddle - React, Tailwind, and code Playground

by minagabriel

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="info">
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>

JavaScript

var scene, renderer, camera;
var controls;
init();
animate();

function init() {
  var width = window.innerWidth;
  var height = window.innerHeight;
  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  renderer.setSize(width, height);
  renderer.setClearColor(0x031C4D);
  document.body.appendChild(renderer.domElement);
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
  camera.position.y = 300;
  camera.position.z = 300;
  camera.lookAt(new THREE.Vector3(0, 0, 0));
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
  scene.add(gridXZ);
  window.addEventListener('resize', onWindowResize, false);
  var geometry = new THREE.SphereGeometry(3, 32, 32);
  var material = new THREE.MeshBasicMaterial({
    color: 0xffff00
  });
  var sphere = new THREE.Mesh(geometry, material);
  scene.add(sphere);


  data = [];

  transposition = [
    [1, 0, 0, 1],
    [1, 0, -1, 1],
    [0, 0, -1, 1],
    [-1, 0, -1, 1],
    [-1, 0, 0, 1],
    [-1, 0, 1, 1],
    [0, 0, 1, 1],
    [1, 0, 1, 1]
  ];
  for (var i = -10; i <= 10; i = i + 1) {
    for (var j = -10; j <= 10; j = j + 1) {
      var vertex = new THREE.Vector4(i, 0, j, 1).multiplyScalar(10);
      //console.log("**************", vertex, "***********************")
      list = {}
      list.v = vertex;
      list.a = [];
      list.color = 'white';

      $.each(transposition, function(index, value) {

        x = value[0];
        y = value[1];
        z = value[2];
        w = value[3];
        var translationMatrix = new THREE.Matrix4();
        translationMatrix.set(
          1, 0, 0, x,
          0, 1, 0, y,
          0, 0, 1, z,
          0, 0, 0, 1
        );
        var vertex = new THREE.Vector4(i, 0, j, 1);
        // adjacant = vertex.applyMatrix4(translationMatrix).multiplyScalar(10);
        adjacant = vertex.applyMatrix4(translationMatrix).multiplyScalar(10);
        //...