Create opacity map
Generate opacity texture from transparent image
by Milan Gladiš
HTML
<img id="defaultImage" src=""><br>
<img id="image" src=""><br>
<input type="file" id="imageLoader" name="imageLoader"/><br>
<canvas id="imageCanvas" style="display: none"></canvas>
<script type='module' src='https://www.vectary.com/viewer/v1/scripts/vctr-viewer.js'></script>
<vctr-viewer id="test" model="71430e5e-215b-42aa-b53b-52640a31091f" turntable="0" gesturehandling="superior" exposure="2" enableapi="1" showinteractionprompt="0" zoom="0" env="none" panY="0" panX="0" rotateX="0" rotateY="0" envMode="prod"></vctr-viewer>
<script type="module">
import { VctrApi } from "https://www.vectary.com/viewer-api/v1/api.js";
let vctrApi;
async function run() {
console.log("Example script running..");
function errHandler(err) {
console.log("API error", err);
}
async function onReady() {
console.log("API ready..");
let globalRotX = 0;
let globalRotY = 0;
const rangeTune = -0.5; // used to finetune rotation range
document.addEventListener("mousemove", async e => {
const normX = e.clientX / window.innerWidth;
const normY = e.clientY / window.innerHeight;
const rotX = (rangeTune * (normX - 0.5));
const rotY = (rangeTune * (normY - 0.5));
vctrApi.rotateView([rotX - globalRotX, rotY - globalRotY]);
globalRotX = rotX;
globalRotY = rotY;
});
/* Replate Texture */
var imageLoader = document.getElementById('imageLoader');
imageLoader.addEventListener('change', (e) => {
var reader = new FileReader();
reader.onload = function(event){
var img = new Image();
img.onload = function(){
canvas.width = this.naturalWidth;
canvas.height = this.naturalHeight;
ctx.drawImage(img,0,0,...
CSS
img {
display: none;
}
body {
background-color: #000;
}
JavaScript
var imageLoader = document.getElementById('imageLoader');
imageLoader.addEventListener('change', handleImage, false);
var canvas = document.getElementById('imageCanvas');
var ctx = canvas.getContext('2d');
function handleImage(e){
var reader = new FileReader();
reader.onload = function(event){
var img = new Image();
img.onload = function(){
canvas.width = this.naturalWidth;
canvas.height = this.naturalHeight;
ctx.drawImage(img,0,0, this.naturalWidth, this.naturalHeight);
document.getElementById("defaultImage").src = canvas.toDataURL("image/png");
var imageData = ctx.getImageData(0,0,this.width, this.height);
var data = imageData.data;
for (var i = 0; i < data.length; i += 4) {
data[i] = data[i+3];
data[i+1] = data[i+3];
data[i+2] = data[i+3];
data[i+3] = 255;
}
ctx.putImageData(imageData, 0, 0);
document.getElementById("image").src = canvas.toDataURL("image/png");
}
img.src = event.target.result;
}
reader.readAsDataURL(e.target.files[0]);
}