Cube and Cylinder (three.js)
by Mikel Ortega
JavaScript
var camera, scene, renderer, geometry;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
texture = THREE.ImageUtils.loadTexture( '/img/initializing.png' );
var material = new THREE.MeshLambertMaterial({color: 0x00bbff,map:texture});
geomCube = new THREE.CubeGeometry(150, 150, 150);
cube = new THREE.Mesh(geomCube, material);
scene.add(cube);
var material = new THREE.MeshLambertMaterial({color: 0xaabbff});
geomCyl = new THREE.CylinderGeometry(100, 100, 100, 32, 1);
cylinder = new THREE.Mesh(geomCyl, material);
scene.add(cylinder);
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 0, 1 );
scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.02;
cylinder.rotation.x += 0.004;
cylinder.rotation.y += 0.006;
renderer.render(scene, camera);
}