Cube made of cylinders (three.js)
by Mikel Ortega
JavaScript
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 100;
scene.add(camera);
var material = new THREE.MeshLambertMaterial({color: 0xaabbff});
geomCyl = new THREE.CylinderGeometry(1, 1, 20, 32, 1, true);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(Math.PI*0.5,0,0);
cylinder.position.set(-10,-10,0);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(Math.PI*0.5,0,0);
cylinder.position.set(10,-10,0);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(Math.PI*0.5,0,0);
cylinder.position.set(-10,10,0);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(Math.PI*0.5,0,0);
cylinder.position.set(10,10,0);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(0,0,Math.PI*0.5);
cylinder.position.set(0,10,-10);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(0,0,Math.PI*0.5);
cylinder.position.set(0,10,10);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(0,0,Math.PI*0.5);
cylinder.position.set(0,-10,-10);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.rotation.set(0,0,Math.PI*0.5);
cylinder.position.set(0,-10,10);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.position.set(-10,0,10);
scene.add(cylinder);
cylinder = new THREE.Mesh(geomCyl, material);
cylinder.position.set(-10,0,-10);
scene.add(cylinder);
cylinder = new...