/** @license
* DHTML Snowstorm! JavaScript-based snow for web pages
* Making it snow on the internets since 2003. You're welcome.
* -----------------------------------------------------------
* Version 1.44.20131208 (Previous rev: 1.44.20131125)
* Copyright (c) 2007, Scott Schiller. All rights reserved.
* Code provided under the BSD License
* http://schillmania.com/projects/snowstorm/license.txt
*/
/*jslint nomen: true, plusplus: true, sloppy: true, vars: true, white: true */
/*global window, document, navigator, clearInterval, setInterval */
var snowStorm = (function(window, document) {
// --- common properties ---
this.autoStart = true; // Whether the snow should start automatically or not.
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
this.useGPU = true; // Enable transform-based hardware acceleration, reduce CPU load.
this.className = null; // CSS class name for further customization on snow elements
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice.
this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
this.followMouse = true; // Snow movement can respond to the user's mouse
this.snowColor = '#fff'; // Don't eat (or use?) yellow snow.
this.snowCharacter = '•'; // • = bullet, · is square on some systems etc.
this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never...
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