JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var material = new THREE.MeshNormalMaterial();
var mesh1 = new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), material );
mesh1.position.x = - 0.5;
mesh1.updateMatrix();
//scene.add( mesh1 );
var mesh2 = new THREE.Mesh( new THREE.SphereGeometry( 0.2, 16, 8 ), material );
scene.add( mesh2 );
// merge
mesh2.geometry.merge( mesh1.geometry, mesh1.matrix );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}