JSFiddle - React, Tailwind, and code Playground
by Steve Eberhardt
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = new fabric.Canvas("canvas");
canvas.add(new fabric.Rect({
width: 50,
height: 50,
left: 50,
top: 50,
fill: 'rgb(255,0,0)'
}));
var rotate = new Image(), rotateLeft, rotateTop;
rotate.src = 'http://www.navifun.net/files/pins/tiny/Arrow-Rotate-Clockwise.png';
//change prototype
fabric.Object.prototype.drawControls = function (ctx) {
if (!this.hasControls) return this;
var size = this.cornerSize,
size2 = size / 2,
strokeWidth2 = ~~(this.strokeWidth / 2), // half strokeWidth rounded down
left = -(this.width / 2),
top = -(this.height / 2),
paddingX = this.padding / this.scaleX,
paddingY = this.padding / this.scaleY,
scaleOffsetY = size2 / this.scaleY,
scaleOffsetX = size2 / this.scaleX,
scaleOffsetSizeX = (size2 - size) / this.scaleX,
scaleOffsetSizeY = (size2 - size) / this.scaleY,
height = this.height,
width = this.width,
methodName = this.transparentCorners ? 'strokeRect' : 'fillRect';
ctx.save();
ctx.lineWidth = 1 / Math.max(this.scaleX, this.scaleY);
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
ctx.strokeStyle = ctx.fillStyle = this.cornerColor;
// top-left
this._drawControl('tl', ctx, methodName,
left - scaleOffsetX - strokeWidth2 - paddingX,
top - scaleOffsetY - strokeWidth2 - paddingY);
// top-right
this._drawControl('tr', ctx, methodName,
left + width - scaleOffsetX + strokeWidth2 + paddingX,
top - scaleOffsetY - strokeWidth2 - paddingY);
// bottom-left
this._drawControl('bl', ctx, methodName,
left - scaleOffsetX - strokeWidth2 - paddingX,
top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);
// bottom-right
this._drawControl('br', ctx, methodName,
left + width + scaleOffsetSizeX + strokeWidth2 + paddingX,
top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);
if...