JSFiddle - React, Tailwind, and code Playground
by Ebony McCoy
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Gamedev Canvas Workshop</title>
<style>
* { padding: 0; margin: 0; }
canvas { background: #eee; display: block; margin: 0 auto; }
body {
background-color: #F6CEF5;
}
</style>
</head>
<body>
<h1> <center>Breakout Game</center></h1>
<canvas id="myCanvas" width="480" height="320"></canvas>
<script>
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/6;
var y = canvas.height-30;
var dx = 5;
var dy = -5;
var paddleHeight = 10;
var paddleWidth = 32;
var paddleX = (canvas.width-paddleWidth)/100;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 11;
var brickColumnCount = 4;
var brickWidth = 25;
var brickHeight = 20;
var brickPadding = 17;
var brickOffsetTop = 30;
var brickOffsetLeft = 20;
var score = 0;
var lives = 3;
var color = "#0095DD"
var scorePoint = new sound("assets/Fpan.mp3");
var playSound = true;
var bricks = [];
for(var c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(var r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function sound(src) {
this.sound = document.createElement("audio");
this.sound.src = src;
this.sound.setAttribute("preload", "auto");
this.sound.setAttribute("controls", "none");
this.sound.style.display = "none";
document.body.appendChild(this.sound);
this.play = function(){
this.sound.play();
return
}
}
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed =...