stack answer
example for stack question 41338474
HTML
<script src="https://cdn.rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/dev/examples/js/controls/TrackballControls.js"></script>
CSS
body {
padding: 0;
margin: 0;
}
JavaScript
var camera, scene, renderer, mesh, material, controls;
init();
animate();
addCubes();
render();
function addCubes() {
var xDistance = 50;
var zDistance = 30;
var geometry = new THREE.BoxGeometry(10, 10, 10);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff44 });
//initial offset so does not start in middle.
var xOffset = -80;
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 3; j++) {
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = (xDistance * i) + xOffset;
mesh.position.z = (zDistance * j);
scene.add(mesh);
}
};
}
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer();
//renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// Add renderer to page
document.body.appendChild(renderer.domElement);
// Create camera.
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
// Add controls
controls = new THREE.TrackballControls(camera);
controls.addEventListener('change', render);
controls.enabled = false;
// Create scene.
scene = new THREE.Scene();
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Add listener for...