JSFiddle - React, Tailwind, and code Playground
by mattscotty
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/loaders/SVGLoader.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
var geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var svgLoader = new THREE.SVGLoader();
var data = svgLoader.parse('<svg viewBox="-2.5 -2.5 35 65" width="100%" height="100%" style="pointer-events: auto;"><ellipse cx="15" cy="8" rx="7.5" ry="7.5" fill="#ffffff" stroke="#6d6e71" pointer-events="all"></ellipse><path d="M 15 15 L 15 40 M 15 20 L 0 20 M 15 20 L 30 20 M 15 40 L 0 60 M 15 40 L 30 60" fill="none" stroke="white" stroke-miterlimit="10" pointer-events="stroke" visibility="hidden" stroke-width="9"></path><path d="M 15 15 L 15 40 M 15 20 L 0 20 M 15 20 L 30 20 M 15 40 L 0 60 M 15 40 L 30 60" fill="none" stroke="#6d6e71" stroke-miterlimit="10"></path></svg>');
var paths = data.paths;
var group = new THREE.Group();
for (var i = 0; i < paths.length; i++) {
var path = paths[i];
var material = new THREE.MeshBasicMaterial({
color: path.color,
side:...