JSFiddle - React, Tailwind, and code Playground

by mattscotty

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/loaders/SVGLoader.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20, 20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );

    // geometry
    var geometry = new THREE.SphereGeometry( 5, 12, 8 );
    
    // material
    var material = new THREE.MeshPhongMaterial( {
        color: 0x00ffff, 
        flatShading: true,
        transparent: true,
        opacity: 0.7,
    } );
    
    // mesh
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
    
    
    
    
    var svgLoader = new THREE.SVGLoader();
    var data = svgLoader.parse('<svg viewBox="-2.5 -2.5 35 65" width="100%" height="100%" style="pointer-events: auto;"><ellipse cx="15" cy="8" rx="7.5" ry="7.5" fill="#ffffff" stroke="#6d6e71" pointer-events="all"></ellipse><path d="M 15 15 L 15 40 M 15 20 L 0 20 M 15 20 L 30 20 M 15 40 L 0 60 M 15 40 L 30 60" fill="none" stroke="white" stroke-miterlimit="10" pointer-events="stroke" visibility="hidden" stroke-width="9"></path><path d="M 15 15 L 15 40 M 15 20 L 0 20 M 15 20 L 30 20 M 15 40 L 0 60 M 15 40 L 30 60" fill="none" stroke="#6d6e71" stroke-miterlimit="10"></path></svg>');

    var paths = data.paths;
    var group = new THREE.Group();

    for (var i = 0; i < paths.length; i++) {

      var path = paths[i];

      var material = new THREE.MeshBasicMaterial({
        color: path.color,
        side:...