JSFiddle - React, Tailwind, and code Playground

by Matt

HTML

<base href="https://rawcdn.githack.com/mrdoob/three.js/r156/examples/" />
<script async src="https://cdn.jsdelivr.net/npm/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
	{
		"imports": {
			"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",
			"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/",
			"lil-gui": "https://cdn.jsdelivr.net/npm/[email protected]/dist/lil-gui.esm.min.js"
		}
	}
</script>

CSS

canvas {
	position: fixed;
	inset: 0;
}

JavaScript

import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js'
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { GUI } from 'lil-gui'

let scene, camera, renderer
let orbitControls, clock
let params

class SkeletonAxesHelper extends THREE.Object3D {
	constructor(object, size = 0.05) {
		super()

		this.bones = []
		this.axesHelpers = []

		object.traverse((object) => object.isBone && this.bones.push(object))

		for (let i = 0; i < this.bones.length; i++) {
			const axesHelper = new THREE.AxesHelper(size)

			axesHelper.material.transparent = true
			axesHelper.material.depthTest = false
			axesHelper.matrixAutoUpdate = false

			this.axesHelpers.push(axesHelper)
			this.add(axesHelper)
		}
	}

	updateMatrixWorld(force) {
		for (let i = 0; i < this.bones.length; i++) {
			const bone = this.bones[i]
			const axesHelper = this.axesHelpers[i]

			axesHelper.matrix.copy(bone.matrixWorld)
		}

		super.updateMatrixWorld(force)
	}

	dispose() {
		for (let i = 0; i < this.axesHelpers.length; i++) {
			this.axesHelpers[i].dispose()
		}
	}
}


init().then(animate)

async function init() {

	params = {
	}
	
	scene = new THREE.Scene()

	camera = new THREE.PerspectiveCamera(75, undefined, 0.1, 1000)
	camera.position.set(1, 2, 3)
	
	clock = new THREE.Clock()

	renderer = new THREE.WebGLRenderer({ antialias: true })
	renderer.toneMapping = THREE.ACESFilmicToneMapping
	document.body.appendChild(renderer.domElement)

	orbitControls = new OrbitControls(camera, renderer.domElement)
	
	const rgbeLoader = new RGBELoader()
	const gltfLoader = new GLTFLoader()
	
	const [ hdri, gltf ] = await Promise.all([
		rgbeLoader.loadAsync('textures/equirectangular/venice_sunset_1k.hdr'),
		gltfLoader.loadAsync('models/gltf/Xbot.glb'),
	])
	
	hdri.mapping = THREE.EquirectangularReflectionMapping
	
	scene.background = hdri
	scene.environment =...