ShaderMaterial Banding
by Matt
HTML
<base href="https://rawcdn.githack.com/mrdoob/three.js/r156/examples/" />
<script async src="https://cdn.jsdelivr.net/npm/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/"
}
}
</script>
<template id="vertex-shader">
varying vec3 vPos;
void main() {
vPos = position;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
</template>
<template id="fragment-shader">
varying vec3 vPos;
void main() {
float radius = length(vPos);
float gaussian = exp( -0.5 * radius * radius );
gl_FragColor = vec4(vec3(gaussian), 1.0);
}
</template>
CSS
canvas {
position: fixed;
inset: 0;
}
JavaScript
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
let scene, camera, renderer
let mesh, orbitControls, clock
let params
init().then(animate)
async function init() {
scene = new THREE.Scene()
scene.background = new THREE.Color('black')
camera = new THREE.PerspectiveCamera(75, undefined, 0.1, 1000)
camera.position.set(0, 0, 10)
clock = new THREE.Clock()
const directionalLight = new THREE.DirectionalLight('white', Math.PI)
directionalLight.position.set(2, 3, 4)
scene.add(directionalLight)
const ambientLight = new THREE.AmbientLight('white', 0.3 * Math.PI)
scene.add(ambientLight)
renderer = new THREE.WebGLRenderer({ antialias: true })
document.body.appendChild(renderer.domElement)
orbitControls = new OrbitControls(camera, renderer.domElement)
const vertexShader = document.querySelector("#vertex-shader").content.textContent
const fragmentShader = document.querySelector("#fragment-shader").content.textContent
const geometry = new THREE.PlaneGeometry(100, 100)
const material = new THREE.ShaderMaterial({
vertexShader,
fragmentShader
})
mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
onWindowResize()
window.addEventListener('resize', onWindowResize, false)
}
function animate() {
const dt = clock.getDelta()
orbitControls.update()
renderer.render(scene, camera)
requestAnimationFrame(animate)
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
renderer.setSize(window.innerWidth, window.innerHeight)
}