hello-three-vrm
by Matt
HTML
<base href="https://rawcdn.githack.com/mrdoob/three.js/r151/examples/" />
<script async src="https://cdn.jsdelivr.net/npm/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@^0.151.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@^0.151.0/examples/jsm/",
"@pixiv/three-vrm": "https://cdn.jsdelivr.net/npm/@pixiv/[email protected]/lib/three-vrm.module.min.js",
"lil-gui": "https://cdn.jsdelivr.net/npm/[email protected]/dist/lil-gui.esm.min.js"
}
}
</script>
CSS
body {
background-color: lightblue;
}
canvas {
position: fixed;
inset: 0;
}
JavaScript
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js'
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
import { VRMLoaderPlugin, VRMUtils } from '@pixiv/three-vrm';
const VRM_BEFORE = "http://127.0.0.1:8080/avatars/vroid-sample-c/models/unreal/v1.vrm"
const VRM_AFTER = "http://127.0.0.1:8080/avatars/vroid-sample-c/models/web/v1.vrm"
let scene, camera, renderer
let orbitControls, clock
let currentVrm
init().then(animate)
async function init() {
scene = new THREE.Scene()
camera = new THREE.PerspectiveCamera(75, undefined, 0.1, 1000)
camera.position.set(-0.2, 1.5, 1)
clock = new THREE.Clock()
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
renderer.toneMapping = THREE.ACESFilmicToneMapping
renderer.outputEncoding = THREE.sRGBEncoding
document.body.appendChild(renderer.domElement)
orbitControls = new OrbitControls(camera, renderer.domElement)
orbitControls.target.set(0, 1, 0)
const ambientLight = new THREE.AmbientLight()
scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight()
scene.add(directionalLight)
const gltfLoader = new GLTFLoader().setMeshoptDecoder( MeshoptDecoder )
gltfLoader.register( ( parser ) => {
return new VRMLoaderPlugin( parser );
} );
const gltf1 = await gltfLoader.loadAsync(VRM_BEFORE)
const gltf2 = await gltfLoader.loadAsync(VRM_AFTER)
//currentVrm = gltf1.userData.vrm
// VRMUtils.removeUnnecessaryVertices( gltf1.scene );
//VRMUtils.removeUnnecessaryJoints( gltf1.scene );
//VRMUtils.rotateVRM0( gltf1.scene )
scene.add(gltf1.scene)
/* scene.add(gltf2.scene) */
/* gltf1.scene.position.x = -0.5 */
/* gltf2.scene.position.x = 0.5 */
onWindowResize()
window.addEventListener('resize', onWindowResize, false)
}
function animate()...