JSFiddle - React, Tailwind, and code Playground
by mattdlockyer
HTML
<canvas id="canvas" style=""></canvas>
JavaScript
var materials = [];
var textures = [];
var width = window.innerWidth;
var height = window.innerHeight / 2;
var size = 257;
window.onmousemove = draw;
var pMouse = {x:0, y:0};
function draw(e) {
context.beginPath();
context.moveTo(pMouse.x, pMouse.y);
context.lineTo(e.pageX, e.pageY);
context.stroke();
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(70, width / height, 1, 1000);
camera.position.y = 100;
camera.position.z = 500;
scene.add(camera);
for (var i = 0; i < 6; i++) {
var texture = new THREE.Texture(changeCanvas());
textures.push(texture);
var material = new THREE.MeshBasicMaterial({ map: texture });
materials.push(material);
}
var cube = new THREE.Mesh(new THREE.CubeGeometry(size, size, size, 1, 1, 1, materials), new THREE.MeshFaceMaterial());
cube.position.y = 150;
cube.rotation.y = 10;
scene.add(cube);
renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
for (var i = 0; i < textures.length; i++) {
textures[i].needsUpdate = true;
}
renderer.render(scene, camera);
}
init();
animate();