Three.js - Background Cubemap
by Serhii Matrunchyk
HTML
<canvas id="c"></canvas>
CSS
body {
margin: 0;
}
#c {
width: 100vw;
height: 100vh;
display: block;
}
JavaScript
// Three.js - Background Cubemap
// from https://threejsfundamentals.org/threejs/threejs-background-equirectangularmap.html
import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r115/build/three.module.js';
import {OrbitControls} from 'https://threejsfundamentals.org/threejs/resources/threejs/r115/examples/jsm/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
renderer.autoClearColor = false;
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 100;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 3;
const controls = new OrbitControls(camera, canvas);
controls.target.set(0, 0, 0);
controls.update();
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
function makeInstance(geometry, color, x) {
const material = new THREE.MeshPhongMaterial({color});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance(geometry, 0x44aa88, 0),
makeInstance(geometry, 0x8844aa, -2),
makeInstance(geometry, 0xaa8844, 2),
];
const bgScene = new THREE.Scene();
let bgMesh;
{
const loader = new THREE.TextureLoader();
const texture = loader.load(
'https://i.ytimg.com/vi/H-JoYl-1FJg/maxresdefault.jpg',
);
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
const shader = THREE.ShaderLib.equirect;
const material = new THREE.ShaderMaterial({
fragmentShader: shader.fragmentShader,
...