JSFiddle - React, Tailwind, and code Playground
by robert chang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<button id="zoomIn">+</button>
<button id="zoomOut">-</button>
<div id="canvasContainer">
<canvas id="c" width="400" height="400" border="1px solid red"></canvas>
</div>
CSS
#canvasContainer {display:inline-block; border: dotted gray thin ;}
JavaScript
var canvas = new fabric.Canvas('c') ;
var circle = new fabric.Circle({
radius: 20, fill: 'green', left: 100, top: 100,
originX: 'center',
originY: 'center',
});
var triangle = new fabric.Triangle({
fill: 'green', left: 200, top: 200,
originX: 'center',
originY: 'center',
});
canvas.add(circle, triangle) ;
//canvas.zoomToPoint(new fabric.Point(canvas.getCenter().left, canvas.getCenter().top,1)) ;
$(function(){
$('#zoomIn').click(function(){
var zoom = canvas.getZoom();
var newzoom = 1.1*zoom;
var objects = canvas.getObjects();
var tempobj = ''
for (var i in objects) {
var scaleX = objects[i].scaleX;
var scaleY = objects[i].scaleY;
var left = objects[i].left;
var top = objects[i].top;
var tempScaleX = scaleX * newzoom;
var tempScaleY = scaleY * newzoom;
var tempLeft = left*newzoom;
var tempTop = top*newzoom;
objects[i].scaleX = tempScaleX;
objects[i].scaleY = tempScaleY;
objects[i].left = tempLeft;
objects[i].top = tempTop;
objects[i].setCoords();
tempobj = objects [i];
}
canvas.renderAll();
canvas.calcOffset();
/* canvas.setZoom(1) // reset zoom so pan actions work as expected
vpw = canvas.width / zoom
vph = canvas.height / zoom
x = (object.left - vpw / 2) // x is the location where the top left of the viewport should be
y = (object.top - vph / 2) // y idem
canvas.absolutePan({x:x, y:y})
canvas.setZoom(zoom) */
}) ;
$('#zoomOut').click(function(){
var...